![]() Cosmic Insight, on the other hand, gives 5% cooldown reduction for both abilities and summoner spells, increases the CDR cap by 5% and gives 5% CDR for actives. The second part of this rune is irrelevant for most builds, so can be ignored in this case. Transcendence vs Cosmic Insight – Transcendence offers 10% cooldown reduction at level 10, as well as bonus AP as you go above cap. Here, I will compare the 2 lines, so you can pick the more suitable option for yourself. Furthermore, they also offer some good safety options, which should also be considered. ![]() Second Wind is more advantageous into poke matchups, and can be used if running something outside Conditioning in the second line.Įither Sorcery or Inspiration should be run in this slot, as they both provide cooldown reduction, albeit in very different forms. Overgrowth synergises quite well with Grasp, and is recommended should you be running it. Overgrowth or Second Wind – Overgrowth scales very well, and requires less attention, while Second Wind offers better sustain. Conditioning – Best option out of the 3 for late game, and without a reliable heal outside of Grasp, is the least risky to use. Unflinching has the added advantage of being solid against champs like Anivia. Demolish or Unflinching – Demolish can help significantly while pushing, while unflinching makes you harder to stop. Aftershock provides a decent buff to resistances which could end up saving you. Grasp of the Undying or Aftershock – Both decent options, Grasp definitely being better value if you can proc it. Though some keystones from other lines are strong, they leave Veigar too vulnerable early game, which means stacking is even more difficult. Primarily, the Resolve line is only run for the flat health it gives. Warmog's Armor - Can be subbed out for either Dead Man's or Zz'rot, but is by no means a staple. Besides the boots, they also provide some useful defensive stats. Boots of Swiftness, Dead Man's Plate and Zz'Rot Portal – As Veigar does not have a gap closer, and this build is centred around setting up with Event Horizon, these 3 movement items provide ways to get closer to enemies. Can be picked up directly after ROA in an AD matchup. Also provides mana and the highest amount of armour from a single item (as of the writing of this guide). Frozen Heart – Very important on a Tank Veigar build, as it provides 20% cooldown reduction. Spirit Visage is not run as the increased health regen from ROA is generally not enough to overcome the value obtained from these 2 items. The former is the default for most situations, but the latter can help win lanes into spammers like Cassiopeia and Karthus. ![]() Also provide a small amount of cooldown reduction. Abyssal Mask and Adaptive Helm – Staple MR items which are run in different situations. Also, extremely gold efficient when fully stacked. The main reason this is important is because it provides a much needed mana source, especially against AP laners. Rod of Ages – The only AP item that is run in this build. Have considered running Corrupting Potion, but usually prefer to have the added health from Doran’s. In mid lane, stacking well can lead to a kill, as the damage on dark matter is significant.īuild Choices Doran's Ring and 2 Health Potions – Pretty much the standard Veigar build. ![]() This build has been tested in top lane, but the fact that there are usually tanks there means that you have very little kill pressure. Nevertheless, the match that got me into plat was with tank Veigar, if that's of any relevance. This means that is better at lower elos, as players will usually be punished less in lane, while games also tend to last longer on average. Furthermore, this build is oriented towards very late game, with the premise being that it will be able to come out on top in situations where full AP will just get bursted. The ability to cage meant that champs like Lee Sin and Yasuo could be kept at bay, and the premise of being a damage stacking tank, like Nasus, appealed to me.Īs a general note, this build is pretty bad against most assassins, and most of the matchups cover how hard laning will be. This build came about around the time when duskblade was meta, and as a result, AD assassins were popular. I reached plat 5 last season, as well as gold in flex and 3 v 3. I also tend to gravitate towards late game picks, especially champs who are good in teamfights. Hi,I'm jon678910, a top main who'll play mid from time to time. ![]()
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